|
Post by veritas on Nov 10, 2009 13:14:00 GMT -5
And the question is, are every one of the enemies we encounter going to receive said bonus also? It doesn't address the issue that enemies have way too many saves, and players have a couple too many.
|
|
|
Post by Sir Not Appearing on Forum on Nov 10, 2009 13:22:32 GMT -5
I guess in the end that all depends on the GM and how willing he or she is to make ALL enemies like major characters. Personally speaking I would probably only use this for main enemy characters, the nameless drones and encounter enemies won't need it.
|
|
|
Post by Sir Not Appearing on Forum on Nov 28, 2009 15:14:58 GMT -5
Updates! Added the following races to 3.0 All with updated info and racial abilities listings. Also added Jason's idea for the new Stamina damage absorption, which I thought was an excellent game mechanic. ;D
|
|
|
Post by Sir Not Appearing on Forum on Nov 30, 2009 23:26:48 GMT -5
New Updates! - All Elf sub-races (Sea, Dark, Wood, etc.) have been added to the High Elf race list in 3.0 as racial abilities. This means that purchasing one of them officially makes you the sub-race. This also means that if you want to make a Elf/Elf character you can by taking two different racial abilities and making a half-breed elf. This also means you can make triple raced, and even quadruple raced elves with lots of genetic makeup if you desire.
- Lycanthrope name changed to "Changeling" officially.
- Demon race altered completely.
|
|
|
Post by Sir Not Appearing on Forum on Dec 2, 2009 14:50:18 GMT -5
Went ahead and made some more updates. Took the things I heard from you guys last night and put some of them into consideration. - Reverting racial abilities back to the way they originally were. This is an easy system to follow and really doesn't need any real changes or alterations. What I will add though is a listing of additional racial abilities that a race can choose to add to make their characters more interesting. Racial Points will be there, but will only be used for these additional abilities and will be totally optional.
- Will add "Books" to the game, which will allow you to use them in place of first mastery level skills. If they are crafting based books, however, you will not gain experience points for crafting using the book since it requires you have the job and the skill already.
|
|
|
Post by Sir Not Appearing on Forum on Dec 4, 2009 13:17:05 GMT -5
Added the ability when choosing a race to have up to a quad-race character, but only if it meets the following guidelines: - You still choose two races
- You may choose to have two sub-races per race
- You still roll for racial abilities to keep or drop off.
Also, decided to keep SOME resistances, since I still like the system but maybe not some of the saves. I will keep Heat, Cold, Intoxication, Poison and Magic. These I believe make the most sense. Magic is staying because I feel that since everything contains some form of ether that it would only be natural that they would have some form of resistance to magic, although some people may have more than others. Poison and Intoxication speak for themselves. Heat and Cold are there mostly for environmental reasons such as traveling through arctic or tropical areas.
|
|
|
Post by Sir Not Appearing on Forum on Dec 18, 2009 12:50:54 GMT -5
Taking a break from GMing to focus my time entirely on forming new manuals, with this one as a main focal point.
The main manual will include - All major rules and game mechanics - Races - Skills/Abilities/Fighting Styles - Combat Rules - GM Guide
Artisans Workshop - Crafting rules for 3.0 - Craft specific Jobs - Crafted items list - Project Experience
Magic University - History of Magic on Gaia - Magical Class Abilities - New Jobs - Updated Spells lists
Bestiary - Monster Lists for Encounters
The main rulebook will be an eBook and a Bound Book upon request. The other sourcebooks will be the same. The main rulebook will be $15.00 bound, $7.00 eBook. The sourcebooks will be $10.00 Bound, $5.00 eBooks.
If I focus my free time to this and not have to worry about GMing I feel it will not only get done a lot quicker so I can give you guys a finished product, but will also be a lot more structured. I also think that if I am not worrying about play testing off the bat while writing it that I will be more willing to accept ideas and changes.
|
|
|
Post by Sir Not Appearing on Forum on Dec 18, 2009 13:50:42 GMT -5
You sir are awesome. ;D
|
|
|
Post by Sir Not Appearing on Forum on Jan 19, 2010 22:19:11 GMT -5
Release Updates: I have decided to release the 3rd Edition of Gaia Saga as individual eBooks files based on particular sections. This means that customers who want the eBooks will have MUCH less to print out depending on what they want at what times as well as the option to combine all eBooks into an actual paperback or hardback book on request from me. I will then take those requests and purchase the book through my publisher before sending it to the customer directly, meaning that I can set my ending price and make more of a profit. The following sections will be small "source books" and each one will have its own manual cover to go along with it. - Main Rules for 3rd Edition Gaia Saga
- Race Sections
- Combat Rules
- Magical Rule Set (University)
- Bestiary
- Crafting (Artisans Handbook)
- Adventuring Guide
[/b] [/li][/ul] The main point of this has already been listed, but it also has other functions as well: - Each individual section besides the main rules are compatible with earlier versions of Gaia Saga and can simply be considered "updates" to what already exists.
- The Combat Rules can be used outside of the role playing element if needed and can be used as skirmish style miniature rules for fantasy combat.
I think this may be a better idea then releasing it as an entire volume that potential buyers may be too intimidated to try based on length for personal printers. The individual eBooks will probably sell for $3.50 a piece, while the rule manual itself will be around $5.00. Requested book versions will vary based on cover type.
|
|