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Post by Sir Not Appearing on Forum on May 9, 2010 16:29:22 GMT -5
UPDATES - Merged Classes into the Combat Manual since it effects that aspect most.
- Finished Mage Class
- Started working on Priest Class area and Bestiary
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Post by Ninjineer on May 10, 2010 1:43:23 GMT -5
I wouldn't get so fixated on simplicity that you neglect fun-ness, playability, and realism. No one in our play group would have trouble grasping the concept, and I wouldn't worry about cantering to the crowd with the extra chromosomes.
Most of the implimentations you've made since "3.0" have hardly catered to simplicity, above anything else, anyway.
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Post by Ninjineer on May 10, 2010 1:51:29 GMT -5
[And as for emotional and Mental Intimidation: - Someone using a passion of yours as a catalyst to scare you into doing something (IE: forbidding you from doing it ever again) - Torturing someone you love or care for deeply to get you to do what they say (also emotional if I may say so) - Complicated acts of torture (IE: waterboarding which can considered both mental since it wears upon the mind and physical since it harms the body over time but not as bad as the mind makes it think it is) That all seems like role-playing, seems like the character would decide how the first two affect him. How hard would it be (because people could and probably will do it, if it's critical) to say "Go ahead, kill my girlfriend/daughter/friend/mother, I could care less"? Sure, if there are no personality traits to support this, we can call "bad role-playing party foul" but if we're going to do that, might as well as scrap the whole system, and leave people on their honor to role-play effectively. The last one I can see having nothing to do with role-play. Those types of tortures effect EVERYONE at some point, or they wouldn't be so effective. But you really don't have a stat to gauge one's mental/emotional stamina do you? WOULD it be stamina? oO
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Post by Sir Not Appearing on Forum on May 10, 2010 2:50:19 GMT -5
I'm not sure. If we want to say "simple" then yes, Stamina would probably work considering its the closest to the area that would need to be rolled on for that situation since it deals with a personal characters "toughness" factor. I don't want to alter too many principles of the game to make things too complicated. I'm not really worried about people who have played already getting confused with complicated changes just because they know enough about role playing to the point where all I have to do is explain it to them. As for everyone else who doesn't have me as a personal outlet for rule errata (IE: the random guy who bases everything solely on the rulebook interpretation) I want things to stay relatively on the same page as the 2nd Edition rules since that is what they'll know if they want these updated rules anyway. A complete overhaul is not what I wanted anyway, just an update to fix "broken" rules and apply changes to make the overall game play more enjoyable. I should also mention that "3rd Edition" is going to be released as an upgrade sourcebook for the 2nd Edition rulebook I decided, and will be around 2.50 for the eBook version and probably $10.00 for a printed manual if people decide to purchase it that way. The 2nd Edition rule set is still required to play Gaia Saga, these new rules simply take the place of the combat section in 2nd Edition, fix some job issues, replace Special Abilities and add in the Class System, which is listed in the sourcebook as being a "optional system", meaning that they don't have to use it if they don't want to. I also realize after typing ALL of this that none of this was mentioned or asked about really and all I really am doing is rambling on, and on, and oooooooon (its 4AM, sue me ) On a completely random note, boobies???
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