Post by Sir Not Appearing on Forum on Apr 3, 2010 16:41:02 GMT -5
Here's a listing of the classes, current jobs for each one and what each class brings to the table.
You will be able to have two jobs maximum for a character, meaning you can have a multi-class character with two classes if you desire, making each character a useful member of a party.
Fighter Class - The basic idea of a warrior. The best for physical combat of all kinds, most jobs focus on Strength, Dexterity, Firing Dexterity and Stamina. They receive the most options for combat and deal considerable damage in melee. Their negatives are they cannot purchase or use magic (unless through tomes or scrolls using the Arcane Languages and Literate skills), are not as stealthy as Rogues, and do not gain a Piety bonus like Priests.
Fighter Jobs (So far created): Swordsman, Retainer, Knight, Tank, Musketeer, CREED Trooper, Magi-Harness Operator, Sniper, Scout, Pit Fighter, Samurai, Dragoon, Wrestler, Martial Artist, Archer, Skirmisher, Gun Slinger, Mercenary, Blade Dancer, Horse Archer, Cavalry Man, Hoplite, Field Commander, Marine
Rogue Class - Contains thieves, con artists and assassins. An all purpose character class, the rogue uses a mixture of skills, agility and charisma to get into and out of sticky situations and is great for quick skirmishes and dungeon running. Not as hardy in combat as a fighter, a rogue can still hold his own against small groups of enemies and is great for setting ambushes. Thieves are unable to cast spells without aid (tomes and scrolls with Arcane Languages and Literate skills) and do not get a piety bonus like priests do. The main focuses for rogue characters for the most part are Dexterity, Charisma and Luck.
Rogue Jobs (So far created): Basic Thief, Burglar, Pick Pocket, Street Magician, Sky Pirate, Pirate, Highwayman, Bandit, Thug, Assassin, Shinobi, Outlaw, Looter, Archaeologist, Fence
Magic User Class - The class that can potentially cause the most damage to enemies due to spells they can fling, also the weakest in physical combat and the easiest to kill outright. Most magic user jobs allow characters to purchase from two spell lists, while priest jobs only normally allow purchasing from a single list. Main focus for a magic user is Intelligence PERIOD since it is the basis for spell use and strength of spells. Other statistics given as discounts vary depending on magic user job type.
Magic User Jobs (So far created): Battle Mage, White Mage, Necromancer, Elementalist, Spiritualist, Illusionist, Arch Mage, Enchanter, Chronomancer, Guardian
Priest Class - The newest addition to the game, the priest class strengthens the piety and blessing system quite a bit and also gives players a chance to play a character that can cast spells and also gain some basic fighter/rogue style game play as well. A priest character gains piety easier, assuming they are devoted to their God of choice, in fact, all of their bonuses and boosts are based on devotion and piety score. The higher their piety, the more of a bonus they may get to other areas (IE: success dice for spell costs, more healing ability to other characters, etc.) all dependent on deity. Depending on job a priest can focus on any number of different statistics, as not one single one is more important then another. The priest class is pretty much a branching out of other classes, but is not as strong as any of them.
Priest Jobs (So far created): Witch Hunter, Spirit Monk, Cultist, Druid, Warrior Monk, Shaman
You will be able to have two jobs maximum for a character, meaning you can have a multi-class character with two classes if you desire, making each character a useful member of a party.
Fighter Class - The basic idea of a warrior. The best for physical combat of all kinds, most jobs focus on Strength, Dexterity, Firing Dexterity and Stamina. They receive the most options for combat and deal considerable damage in melee. Their negatives are they cannot purchase or use magic (unless through tomes or scrolls using the Arcane Languages and Literate skills), are not as stealthy as Rogues, and do not gain a Piety bonus like Priests.
Fighter Jobs (So far created): Swordsman, Retainer, Knight, Tank, Musketeer, CREED Trooper, Magi-Harness Operator, Sniper, Scout, Pit Fighter, Samurai, Dragoon, Wrestler, Martial Artist, Archer, Skirmisher, Gun Slinger, Mercenary, Blade Dancer, Horse Archer, Cavalry Man, Hoplite, Field Commander, Marine
Rogue Class - Contains thieves, con artists and assassins. An all purpose character class, the rogue uses a mixture of skills, agility and charisma to get into and out of sticky situations and is great for quick skirmishes and dungeon running. Not as hardy in combat as a fighter, a rogue can still hold his own against small groups of enemies and is great for setting ambushes. Thieves are unable to cast spells without aid (tomes and scrolls with Arcane Languages and Literate skills) and do not get a piety bonus like priests do. The main focuses for rogue characters for the most part are Dexterity, Charisma and Luck.
Rogue Jobs (So far created): Basic Thief, Burglar, Pick Pocket, Street Magician, Sky Pirate, Pirate, Highwayman, Bandit, Thug, Assassin, Shinobi, Outlaw, Looter, Archaeologist, Fence
Magic User Class - The class that can potentially cause the most damage to enemies due to spells they can fling, also the weakest in physical combat and the easiest to kill outright. Most magic user jobs allow characters to purchase from two spell lists, while priest jobs only normally allow purchasing from a single list. Main focus for a magic user is Intelligence PERIOD since it is the basis for spell use and strength of spells. Other statistics given as discounts vary depending on magic user job type.
Magic User Jobs (So far created): Battle Mage, White Mage, Necromancer, Elementalist, Spiritualist, Illusionist, Arch Mage, Enchanter, Chronomancer, Guardian
Priest Class - The newest addition to the game, the priest class strengthens the piety and blessing system quite a bit and also gives players a chance to play a character that can cast spells and also gain some basic fighter/rogue style game play as well. A priest character gains piety easier, assuming they are devoted to their God of choice, in fact, all of their bonuses and boosts are based on devotion and piety score. The higher their piety, the more of a bonus they may get to other areas (IE: success dice for spell costs, more healing ability to other characters, etc.) all dependent on deity. Depending on job a priest can focus on any number of different statistics, as not one single one is more important then another. The priest class is pretty much a branching out of other classes, but is not as strong as any of them.
Priest Jobs (So far created): Witch Hunter, Spirit Monk, Cultist, Druid, Warrior Monk, Shaman