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Post by Sir Not Appearing on Forum on Mar 8, 2009 9:26:36 GMT -5
Settings: 300 stat cap, all jobs allowed, all races besides Grand Elves allowed, can go to 400 in stats with special training, multiple characters allowed.
Summary: Six years after the fall of the CREED movement life had become relatively normal and without bloodshed on the magical continent of Dalros. The heroes and villains from the Savior campaign have all settled down to normal civilian lives, deciding that they all had their fair share of warfare and chaos and have chosen to lay low and enjoy the sunshine for a while.
Reconstruction of devastated cities have begun; Brionne being the main one in repair. This effort gives thousands of people new jobs to make money from, so strangely enough, the end of a mysterious war was the dawn of a new age of economic growth and prosperity.
Leftover CREED technology; no longer controlled by the master systems on Levasia, have been looted by random people and have begun to circulate through street vendors and the underground. While almost none of it is operational any more, Dwarven tinkerers and other engineers have let their curiosity get the better of them and they have started to work on these devices, mixing them with working clockwork technology to form strange myriads of what they once were.
As peace covers the known world, something minister looms overhead and underground. Will our heroes find out what this new possible threat is and be able to vanquich it before it can be released?
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Post by Sir Not Appearing on Forum on Jul 3, 2009 15:21:59 GMT -5
Alright, so obviously some changes were made last game session in regards to how the campaign is being played. I mentioned how I wanted people to play their personality traits correctly and exactly, how I would reward those that did this with additional points, and I also started play testing teamwork attacks. I thought the game session went spectacularly. It was the first time in a long time, for one of my games anyway, that a lot was accomplished and I think that a lot of you gamers had quite a good time. You all talked through things together, made plans together and included everyone in the game. I want to clear a few things up, however, since I could tell during conversation and through the period of game play that not everyone was full of smiles and were gingerly tossing their dice. 1.) The piety and blessing issue is for story reasons only. I think it was a pretty good idea on my part to make it impossible to use blessings if you worship Avodent and Marr. It gives you a reason to move your butts and get their essences back. I'm not picking on anyone, you WILL get these back. 2.) If I say something, once again, that does not necessarily turn out to be the way it happens, I must remind you; the GM is an outside source. If anything, I am the voice in your head that tells you what YOUR character thinks will and will not work. The best way to make sure if something will work is to try it and see if it does. I am not ranting, I just had a great time last night and wanted to make sure everyone else did too. There were a few of you that seemed a bit down and sort of melancholy about the whole thing, and stayed that way through the whole night too. I'm just a bit concerned that I angered some of you in some sort of way or another. If I did, I'm sorry.
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Post by crovax on Jul 7, 2009 20:21:15 GMT -5
lookout everybody!! something minister looms overhead
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