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Post by Sir Not Appearing on Forum on Jul 14, 2010 3:03:17 GMT -5
This thread will list summaries of past game sessions so that players that were not present and others who are interested will have a general idea of how things went down.
Dates listed for the post are dates of the game session as I will post the summaries after each session has finished so that it stays "fresh".
(Note: The dates may change depending on work conditions later on, but for right now it'll be right after the session on the same date since I need to stay up for a period of time after the sessions end.)
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Post by Sir Not Appearing on Forum on Jul 14, 2010 3:25:14 GMT -5
Last time on Gaia Saga: Trogdor!... The party lands on the shores of Gargan, after being teleported by the Holy Church of Avodent in order to seek out and destroy an evil witch that the Order of Templars has located. Captain Victor, with his trusty first mate Trogdor by his side, pilot a dingy loaded with their friends to the west beach, only to find a large group of undead trolls waiting for them a short time later. The team battled the zombies valiantly and managed to defeat them, finding a new ally in the form of a Drakulian dragon knight (Florent) who had found himself strangely lost on the island (much like Eric's character Amber and Roy's character Belvedeer). After the defeat the team continued onward, minus Amber who needed to rest in order to charge MP. The party crossed paths with more members of the undead in the village of the trolls, where they battled against an undead shaman and a large plague dragon. It was here that the group made friends with the Chieftain of the tribe, Ong-Tok (who mysteriously vanished? lol) and then continued their advance into the jungle to locate the witch and destroy her. After beating through the jungle everyone encountered the witch, alongside a cohort of her followers, and a strange bearded man that Shannon's character (forgot the name, ) had seemingly already killed. A battle ensued, with magic being tossed around and strange happenings occurring. At the end, the witch had transformed herself into a cloud of bats, then levitated Lain to her where she began to absorb the young girl's energy. Trogdor used his demi-god powers to summon forth a doorway that sent the energy into a different place, stopping the transfer abruptly. Captain Victor ended the fight by tossing a dwarven bomb into the mix, apparently destroying the witch and also Lain along with her. After the cleared though, their bodies were nowhere to be found. They looted the bodies of the dead enemies, finding mythril items as well as a magical jeweled horn that is believed to be a stolen relic from the Monastery they had recently been to. The party continued to journey to the center of the island where they discovered the landing party of Templars massacred and a large spire filled with evil energies. Not able to find a way in after investigating the object, Trogdor summoned a door to get inside, which worked wonders as everyone entered to find themselves in the spirit world, and, more specifically, the staging area where spirits are passed judgement upon. They meet Slyph, the demi-god of the domain who informs them all accidentally of Trogdor's ascension. Everyone is also granted an audience with the slain Arch Bishop who tells the group that he was killed by the bearded man that can materialize swords from thin air. The man was responsible for stealing the horn relic, and when told that he was killed during the fight with the witch earlier the Bishop mentioned that he could not detect a soul within him. After speaking with him the party speaks with a squire from the killed templar unit and finds that they were all murdered by two Enerians, both of whom were seemingly invincible in combat. The party leaves the domain and return to their ship so that they can continue their journey towards the next artifact on Victor's list. While on their way north, Captain Victor and Stephanie fall asleep to find themselves in a bizarre world filled with civilized goblins. The world is a strange amalgamation of the real world, but dead and gloomy. Eventually everyone else visits this place, falling into states of unconsciousness (either purposefully, accidentally or telepathically) and discovers that magic is feared and outlawed. This strange place, called Darkrandar, is ruled over by "Emperors" who are then revealed to be a race of ether users known as "Anarchists" (the same race that Jack, Troys old character from the Villains game, was). The party finds that whenever they go to sleep in the real world they wake up in Darkrandar for some reason but never actually find out why. During their misadventures here everyone meets a few interesting, if not annoying characters such as a young goblin boy named "Jack", his father a storekeeper, a drunken golbin priest of Avodent, and Grug (if I remember correctly), a simple minded Ogre enforcer. They also discover that the Monastery exists in this place and that the artifacts in the vault in that location in the real world also exist in Darkrandar. The game session ended after the party went back to the real world, having been awakened by the ship hitting shallow water among a collection of islets that were not on the map. The area is surrounded by fresh water and Trogdor, Liger and Amber land on one islet to discover Gwyn and Tiana, elvish nobles from Dalros who apparently mysteriously found themselves on the island after leaving for vacation nearly four months prior. The strange become even stranger as more and more uncertainties begin to stir around the busy continent of Gandriel...
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