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Post by Sir Not Appearing on Forum on Jul 16, 2010 17:20:22 GMT -5
Last game session saw the use of characters are flung weapons. The new battle rules give a simplified way of resolving this, but ultimately it proved to be slightly broken.
Example: Belvedeer chucks Florent's character eight squares, where he lands and is able to make an attack on the enemy adjacent to him. I let this happen.
What I might end up doing if this becomes a normal day thing, it tweak the rules a bit for this and state that "thrown characters do not receive actions when they land." They will still have to wait until their actual action in order to perform anything. Also, character that are thrown will take weight damage to themselves based on normal falling rules, which means that it will take effect for every 25 feet thrown. Acrobatics will decrease this damage by 50%, but it will still be there.
Characters struck by a thrown character will only take damage equal to the falling character's weight once.
This hopefully answers some questions and fixes some possible future issues with throwing characters.
Any comments or suggestions guys?
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